12 October 2010

OMG! - 17 hours of patch!!!

The wait wasn't all that bad until Blizz added that last 2 hr. extension, making it 8pm my local time. *grrrrr

Just like a gazillion other players I logged in the moment servers started to come up, anixous to see how much havoc was dumped on my main. Some of the usual sort of thing for this kind of patch, talents wiped out, another trip to the trainer for new and revised spells. Although, this time I had to spend some gold. Not all that much extra, but noticeable. Then there was the glyph issues and placements. *makes note to self to purchase more glyphs tomorrow* I breezed through the balance tree though. Being no stranger to re-speccing, I had earlier gone through my list of preferred theory-crafters to see who had the most recent and viable spec posted up. Yeah, sort of cookie cutter mode, but they have been great points to start out with when in doubt.

The new interfaces for character, spell book, professions and talents look really good. I like the way my alchemy can now be sorted to get through all the possibilities, going straight to the section I want to work with. I tried one of my gem transmutes just to see if the cd was gone yet. It wasn't, but only showed a little over 5 hours of cd instead of the 19hr+ norm. Maybe just because of patch day, but I hope it stays this short. I did return to default all my keybinds since I planned to refine them anyway. Ughhhh! Master Flight Training--5k gold!!! Oh well, back to gold grinding tomorrow. Maybe by weekend I'll be able to get it. I also tried out Reforgeing on one piece of gear since I found my new self comfortably over hit and haste cap. It works out pretty good I think, but it will cost you gold also. I paid 11.5g for the one I tried, exchanging out some massive crit stat for some mastery.

It was really funny though, to see the amount of alliance players on-line tonight. Very unusual. Someone in trade labeled this as 'The Day the Alliance returned to Spinebreaker.' I did notice some minor glitches so far, like not being able to de-select a NPC once you were done with them. I had to leave the area until distance finally de-selected by default. This did cause one unsuspecting NPC to gain a MotW he really didn't need.

All in all, it was an interesting and exciting 90 minutes for my main. Latency and fps were off, but workable. All my add-ons were listed as out of date, a simple check to load anyway fixed that for now. And enough done for tonight. Tomorrow will be the real test working with the new rotations and going through all my daily routines which I suspect will not be so routine.

How about you? What are your plans now that the patch is live? Did you notice the occassional shaking and rumbleing going on? I did, while I was in Ironforge. Hmmmmm?

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